
thumbnail|TROY Robot
This is a home-grown torso-only humanoid robot, designed and built in the Mechanical Engineering department. The arms of the robot resemble real human arms. The head of the robot is a monitor, so the robot is capable of showing animated expressions (emoticons). The head can also be rotated, so we have the choices of a wide, short head and a thin, tall head.
Research Objectives
How can a humanoid robot assist in treating children with Autism in clinical settings?
Can a machine-look-like humanoid robot (loosely resemble a human) help develop autistic children's capabilities in joint attention?
How can a therapist “program” the robot in preparation for clinical sessions using a skill/behavior based interactive learning interface?
What interface techniques help the therapists interact with the robot to better treat children with Autism?
Robot Specifications
Sensors
Existing Sensors:
Possible Sensors:
Audio Sensor: We could add two mics (as ears) for audio signals detection from different directions.
Range Sensor: We could add an infrared proximity sensor to detect object distances and trigger events when object is close.
Position Sensor (wii remotes): Detects locations of the operator's elbows, wrists, etc. The therapist will be holding the wii remotes.
Motion Sensor (wii remote): Detects the direction of movement from the operator.
Actuators
Existing Actuators:
Arm movements: Up, down, in, out. 1-DOF elbow and 3-DOF shoulder.
Head/neck movements: Turn left/right, lean left/right, raise head up/down. 2-DOF neck.
Display: Monitor (head) can display emotions and expressions.
Possible Actuators:
Processor
Communication
Robot Skills/Behaviors
Existing skills/behaviors
Possible skills/behaviors
Cognitive behaviors: Imitate
Gestures: Nod, shake heads, wave, YMCA, flux muscles
Movements: Point at, reach out
Sounds: Make sounds/noises, speak
Emotions: Excited (arms up and moving left and right), scared (leaning backward with arms covering face)
Cognitive behaviors: find face, learn to identify objects, identify direction of sound source
Social behaviors: Keep gaze on person in front, briefly turn to check out visual/sound changes (curiosity)
Desired skills/behaviors
Back to top